A native client, not a browser tab.
MeshRun pairs a native Metal display client with cloud GPU orchestration to stream full-featured Windows engineering environments to macOS — with full shortcut parity and uncompromised viewport rendering, on hardware you already own.
Full chroma resolution, so hairline vector weights and small annotation type stay free of colour fringing.
End-to-end budget from input to presented frame, against a same-region GPU node.
Hardware decode composited straight onto a Metal viewport, keeping the CPU idle and the fans off.
Native USB redirection for 3Dconnexion controllers, with CAD shortcut chords passed through intact.
Design targets for the beta programme, specified against same-region GPU nodes. Real figures vary with network path, display resolution, and workload.
Apple hardware. x86 engineering software.
Architecture, engineering, and construction teams standardise on Apple Silicon MacBooks for build quality and battery life. Autodesk Revit, the specialised AutoCAD toolsets (MEP, Plant 3D, Architecture), and Inventor remain compiled strictly for x86 Windows and demand dedicated workstation GPUs. Every workaround trades one form of friction for another.
| Current approach | Cost profile | Operational friction |
|---|---|---|
| Secondary Windows laptop | Duplicate hardware | Two machines, two file sets, constant context switching |
| Uncertified local hypervisor | No workstation GPU | Unsupported drivers, viewport stalls, licensing grey zones |
| On-premise VDI array | Capital-intensive | Procurement cycles, idle depreciation, in-house ops burden |
| MeshRun native client | On-demand GPU | Native macOS client, BYOL, ephemeral single-tenant nodes |
Four pillars of the MeshRun platform
A proprietary desktop client, an orchestration control plane, and a compliance architecture designed together — not a generic virtual machine with a remote desktop bolted on.
Full Windows Toolset Parity
Complete support for ObjectARX extensions, custom LISP routines, MEP toolsets, and 3D rendering engines unavailable on browser viewers or stripped-down macOS ports.
Apple Silicon Native Client
Low-level system event hooks pass complex shortcuts (Cmd, Esc, F3, F8) seamlessly. Direct hardware decoding via Apple VideoToolbox preserves battery life and thermal headroom.
Client-Side Data Isolation
Retain full data sovereignty. Mount local Mac directories directly into your active session. Keep sensitive project files and client IP on your local disk with zero mandatory cloud file persistence.
Verified BYOL Compliance
Authenticate directly via your enterprise Autodesk Single-User ID inside an isolated, single-tenant ephemeral environment. Fully compliant with major vendor virtualization terms.
Proprietary engineering across the whole pipeline
MeshRun owns the client engine, the input pipeline, and the display transport. Each subsystem is built and tuned in-house against the specific demands of vector-dense CAD and BIM workloads.
Native macOS Client Engine
Built specifically for Apple Silicon. Incoming frames are handed to Apple VideoToolbox for hardware-accelerated decode and composited directly onto a Metal viewport, keeping the CPU idle and the fans off.
- Decode path
- VideoToolbox (hardware)
- Presentation
- Metal viewport, zero-copy
- Target silicon
- Apple M-series, arm64
Input & Peripheral Pipeline
Low-level OS keyboard hooks forward complex CAD chords to the remote session before macOS can claim them, so Osnap and Ortho behave exactly as they do on a Windows workstation.
- Pass-through
- Cmd · Esc · F3 · F8
- Peripherals
- SpaceMouse, 6-axis
- Collisions
- Hotkey interception
Display Transport Pipeline
Cloud-agnostic orchestration engineered for NVIDIA RTX Virtual Workstation environments. Frames are captured straight off the GPU frame buffer through hardware NVENC pipelines.
- Codecs
- HEVC / H.265 · AV1
- Chroma
- 4:4:4 subsampling
- Frame rate
- 60 FPS sustained
Client-Side File Privacy Layer
Transparent client-side folder mounting exposes your local Mac directories to the session as a native Windows volume. Compute is streamed; the models never have to leave your disk.
- Mount point
- Z:\MacFiles
- Channel
- Encrypted, session-scoped
- Cloud persistence
- None required
Licensing Compliance Architecture
100% Bring-Your-Own-License. Sessions authenticate through standard vendor named-user flows inside fully isolated single-tenant environments, strictly respecting software virtualization agreements.
- Licensing model
- BYOL, zero markup
- Identity
- Autodesk Identity
- Tenancy
- Single-tenant, ephemeral
One engineered system
The client, the control plane, and the transport are developed together in-house. This is not an off-the-shelf remote desktop pointed at a rented virtual machine.
Representative regional latency budget
≈ 17.8 ms end-to-endTarget allocation for a client connected to a same-region GPU node. Actual figures vary with network path and display resolution.
- GPU frame captureNVENC frame-buffer grab2.0 ms
- EncodeHEVC 4:4:4 hardware encode3.5 ms
- Regional transitEncrypted transport RTT8.0 ms
- DecodeApple VideoToolbox2.5 ms
- PresentMetal viewport composite1.8 ms
Display transport specification
4:4:4 chroma is non-negotiable for engineering work — it is what keeps hairline vector weights and small annotation type free of colour fringing.
- Codec support
- HEVC (H.265), AV1
- Chroma subsampling
- 4:4:4
- Sustained frame rate
- 60 FPS
- Colour depth
- 8 / 10-bit per channel
- Capture source
- Direct GPU frame buffer
- Instance class
- NVIDIA RTX vWS
From dock icon to GPU session in three steps
The control plane handles region selection, node lifecycle, and storage mapping. You handle the drafting.
Native Client Handshake
Launch the lightweight macOS desktop client from your dock or menu bar. The client negotiates a session with the MeshRun control plane and selects your nearest available region.
Ephemeral Node Allocation
Orchestration provisions an isolated GPU compute environment and maps local client storage securely over encrypted channels. Nothing is shared with another tenant.
Low-Latency Production
Authenticate using your existing CAD subscription, draft with uncompromised graphical fidelity, and spin down instances automatically upon disconnect.
Stream the compute. Keep the files.
MeshRun mounts a directory from your Mac straight into the session as a native Windows volume. Proprietary models, client drawings, and consultant packages stay on hardware you control, which removes persistent cloud retention from your risk register entirely.
- Project files remain on local disk
- Directory exposed to the session as Z:\MacFiles
- You choose exactly which folders are visible
- Existing backup and retention policy still applies
mount channel
- Isolated environment provisioned per session
- No mandatory cloud file persistence layer
- Instance destroyed automatically on disconnect
- No cross-tenant storage or shared user profile
Data sovereignty by default. Because the file system of record never leaves the client machine, MeshRun can be adopted without renegotiating the data-residency clauses in your existing client contracts.
Compliance designed in, not retrofitted
MeshRun is 100% Bring-Your-Own-License. The platform provides the client engine, the orchestration layer, and the GPU environment. The software licence relationship stays exactly where it already is — between your firm and your vendor.
Named-user authentication
You sign in to your own Autodesk Identity inside the session. MeshRun never holds, pools, proxies, or re-sells vendor licences.
Single-tenant isolation
Each session runs in a dedicated ephemeral environment with no shared user profile, which is what vendor virtualization terms require.
Zero software markup
You pay MeshRun for orchestration and GPU compute only. Your existing subscription agreement and renewal cycle stay untouched.
Compliance posture
Pay for compute, not for software.
Two subscription tiers, each with a monthly pool of GPU session hours. Your Autodesk licence stays your own — MeshRun never adds software markup.
Standard
For individual drafters and freelancers running focused sessions on a Mac.
- 15 GPU session hours per month
- Single-tenant ephemeral nodes
- Client-side folder mounting
- 60 FPS · 4:4:4 display transport
- SpaceMouse and full shortcut pass-through
- Email support
Pro
For studios running production BIM and modelling workloads every day.
- 40 GPU session hours per month
- Everything in Standard
- Priority regional node allocation
- Higher-memory GPU instance classes
- Multi-monitor session support
- Priority support
Need more time? Additional GPU session hours can be purchased on top of either subscription at any point in the billing cycle, so a deadline week does not mean an upgrade you do not need afterwards. All prices are in USD and billed monthly. Bring-Your-Own-License applies to every tier: you authenticate with your own Autodesk subscription, and MeshRun bills only for orchestration and GPU compute.
Put a real engineering workstation on your MacBook.
We are onboarding architecture, engineering, and design studios into the private beta in batches. Tell us what you run and we will match you to a regional GPU node.
Bring your existing Autodesk subscription • Zero software markup.