The workstation era is over.

RunRun AutoCAD, Fusion, Revit, Inventor, Civil 3D, 3ds Max on anything.on anything.
Private Beta • Engineered for Apple Silicon

A native client, not a browser tab.

MeshRun pairs a native Metal display client with cloud GPU orchestration to stream full-featured Windows engineering environments to macOS — with full shortcut parity and uncompromised viewport rendering, on hardware you already own.

Display
60 FPS · 4:4:4 chroma

Full chroma resolution, so hairline vector weights and small annotation type stay free of colour fringing.

Pipeline
Sub-20ms regional

End-to-end budget from input to presented frame, against a same-region GPU node.

Acceleration
VideoToolbox + Metal

Hardware decode composited straight onto a Metal viewport, keeping the CPU idle and the fans off.

Peripherals
SpaceMouse 6-DoF

Native USB redirection for 3Dconnexion controllers, with CAD shortcut chords passed through intact.

Design targets for the beta programme, specified against same-region GPU nodes. Real figures vary with network path, display resolution, and workload.

Single-tenant ephemeral nodesBring-Your-Own-LicenseNo mandatory cloud file retentionEncrypted session transport
The AEC hardware gap

Apple hardware. x86 engineering software.

Architecture, engineering, and construction teams standardise on Apple Silicon MacBooks for build quality and battery life. Autodesk Revit, the specialised AutoCAD toolsets (MEP, Plant 3D, Architecture), and Inventor remain compiled strictly for x86 Windows and demand dedicated workstation GPUs. Every workaround trades one form of friction for another.

Current approachCost profileOperational friction
Secondary Windows laptopDuplicate hardwareTwo machines, two file sets, constant context switching
Uncertified local hypervisorNo workstation GPUUnsupported drivers, viewport stalls, licensing grey zones
On-premise VDI arrayCapital-intensiveProcurement cycles, idle depreciation, in-house ops burden
MeshRun native clientOn-demand GPUNative macOS client, BYOL, ephemeral single-tenant nodes
Platform

Four pillars of the MeshRun platform

A proprietary desktop client, an orchestration control plane, and a compliance architecture designed together — not a generic virtual machine with a remote desktop bolted on.

Full Windows Toolset Parity

Complete support for ObjectARX extensions, custom LISP routines, MEP toolsets, and 3D rendering engines unavailable on browser viewers or stripped-down macOS ports.

ObjectARXAutoLISPMEP / Plant 3DInventor

Apple Silicon Native Client

Low-level system event hooks pass complex shortcuts (Cmd, Esc, F3, F8) seamlessly. Direct hardware decoding via Apple VideoToolbox preserves battery life and thermal headroom.

VideoToolboxMetalarm646-DoF USB

Client-Side Data Isolation

Retain full data sovereignty. Mount local Mac directories directly into your active session. Keep sensitive project files and client IP on your local disk with zero mandatory cloud file persistence.

Z:\MacFilesEphemeral nodesNo cloud retention

Verified BYOL Compliance

Authenticate directly via your enterprise Autodesk Single-User ID inside an isolated, single-tenant ephemeral environment. Fully compliant with major vendor virtualization terms.

Named-user authSingle-tenantZero resale
Performance

Proprietary engineering across the whole pipeline

MeshRun owns the client engine, the input pipeline, and the display transport. Each subsystem is built and tuned in-house against the specific demands of vector-dense CAD and BIM workloads.

01

Native macOS Client Engine

Built specifically for Apple Silicon. Incoming frames are handed to Apple VideoToolbox for hardware-accelerated decode and composited directly onto a Metal viewport, keeping the CPU idle and the fans off.

Decode path
VideoToolbox (hardware)
Presentation
Metal viewport, zero-copy
Target silicon
Apple M-series, arm64
02

Input & Peripheral Pipeline

Low-level OS keyboard hooks forward complex CAD chords to the remote session before macOS can claim them, so Osnap and Ortho behave exactly as they do on a Windows workstation.

Pass-through
Cmd · Esc · F3 · F8
Peripherals
SpaceMouse, 6-axis
Collisions
Hotkey interception
03

Display Transport Pipeline

Cloud-agnostic orchestration engineered for NVIDIA RTX Virtual Workstation environments. Frames are captured straight off the GPU frame buffer through hardware NVENC pipelines.

Codecs
HEVC / H.265 · AV1
Chroma
4:4:4 subsampling
Frame rate
60 FPS sustained
04

Client-Side File Privacy Layer

Transparent client-side folder mounting exposes your local Mac directories to the session as a native Windows volume. Compute is streamed; the models never have to leave your disk.

Mount point
Z:\MacFiles
Channel
Encrypted, session-scoped
Cloud persistence
None required
05

Licensing Compliance Architecture

100% Bring-Your-Own-License. Sessions authenticate through standard vendor named-user flows inside fully isolated single-tenant environments, strictly respecting software virtualization agreements.

Licensing model
BYOL, zero markup
Identity
Autodesk Identity
Tenancy
Single-tenant, ephemeral

One engineered system

The client, the control plane, and the transport are developed together in-house. This is not an off-the-shelf remote desktop pointed at a rented virtual machine.

Cloud-agnosticSingle-tenant

Representative regional latency budget

17.8 ms end-to-end

Target allocation for a client connected to a same-region GPU node. Actual figures vary with network path and display resolution.

  • GPU frame capture2.0 ms
  • Encode3.5 ms
  • Regional transit8.0 ms
  • Decode2.5 ms
  • Present1.8 ms

Display transport specification

4:4:4 chroma is non-negotiable for engineering work — it is what keeps hairline vector weights and small annotation type free of colour fringing.

Codec support
HEVC (H.265), AV1
Chroma subsampling
4:4:4
Sustained frame rate
60 FPS
Colour depth
8 / 10-bit per channel
Capture source
Direct GPU frame buffer
Instance class
NVIDIA RTX vWS
System architecture

From dock icon to GPU session in three steps

The control plane handles region selection, node lifecycle, and storage mapping. You handle the drafting.

Step 01

Native Client Handshake

Launch the lightweight macOS desktop client from your dock or menu bar. The client negotiates a session with the MeshRun control plane and selects your nearest available region.

Step 02

Ephemeral Node Allocation

Orchestration provisions an isolated GPU compute environment and maps local client storage securely over encrypted channels. Nothing is shared with another tenant.

Step 03

Low-Latency Production

Authenticate using your existing CAD subscription, draft with uncompromised graphical fidelity, and spin down instances automatically upon disconnect.

Storage & privacy

Stream the compute. Keep the files.

MeshRun mounts a directory from your Mac straight into the session as a native Windows volume. Proprietary models, client drawings, and consultant packages stay on hardware you control, which removes persistent cloud retention from your risk register entirely.

Your Mac
Client of record
  • Project files remain on local disk
  • Directory exposed to the session as Z:\MacFiles
  • You choose exactly which folders are visible
  • Existing backup and retention policy still applies
Encrypted
mount channel
Ephemeral GPU node
Single tenant
  • Isolated environment provisioned per session
  • No mandatory cloud file persistence layer
  • Instance destroyed automatically on disconnect
  • No cross-tenant storage or shared user profile

Data sovereignty by default. Because the file system of record never leaves the client machine, MeshRun can be adopted without renegotiating the data-residency clauses in your existing client contracts.

BYOL architecture

Compliance designed in, not retrofitted

MeshRun is 100% Bring-Your-Own-License. The platform provides the client engine, the orchestration layer, and the GPU environment. The software licence relationship stays exactly where it already is — between your firm and your vendor.

Named-user authentication

You sign in to your own Autodesk Identity inside the session. MeshRun never holds, pools, proxies, or re-sells vendor licences.

Single-tenant isolation

Each session runs in a dedicated ephemeral environment with no shared user profile, which is what vendor virtualization terms require.

Zero software markup

You pay MeshRun for orchestration and GPU compute only. Your existing subscription agreement and renewal cycle stay untouched.

Compliance posture

Vendor named-user authentication only
No licence pooling or concurrent sharing
Isolated single-tenant compute per session
Customer remains the licensee of record
No redistribution of vendor binaries
Session logs scoped to infrastructure telemetry
Pricing

Pay for compute, not for software.

Two subscription tiers, each with a monthly pool of GPU session hours. Your Autodesk licence stays your own — MeshRun never adds software markup.

Standard

For individual drafters and freelancers running focused sessions on a Mac.

$19USD / month
15 GPU session hours included
  • 15 GPU session hours per month
  • Single-tenant ephemeral nodes
  • Client-side folder mounting
  • 60 FPS · 4:4:4 display transport
  • SpaceMouse and full shortcut pass-through
  • Email support
Most popular

Pro

For studios running production BIM and modelling workloads every day.

$49USD / month
40 GPU session hours included
  • 40 GPU session hours per month
  • Everything in Standard
  • Priority regional node allocation
  • Higher-memory GPU instance classes
  • Multi-monitor session support
  • Priority support

Need more time? Additional GPU session hours can be purchased on top of either subscription at any point in the billing cycle, so a deadline week does not mean an upgrade you do not need afterwards. All prices are in USD and billed monthly. Bring-Your-Own-License applies to every tier: you authenticate with your own Autodesk subscription, and MeshRun bills only for orchestration and GPU compute.

Onboarding by region · GPU capacity limited

Put a real engineering workstation on your MacBook.

We are onboarding architecture, engineering, and design studios into the private beta in batches. Tell us what you run and we will match you to a regional GPU node.

contact@meshrun.co

Bring your existing Autodesk subscription • Zero software markup.